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2011-03-11

History and basic operation
Origin electropneumatic paintball marker is the subject of a patent dispute, but it is generally acknowledged to have happened more or less simultaneously with the introduction of WDP Angel Shocker PneuVenture sold by Smart Parts, both in 1996. The markers were used differently, they are similar insofar as they both make use of one or more micro-controlled solenoid valves.
The Shocker used two control valves electro-magnet to obtain separate controls on the ball loading sequence and the sequence of delivery by air. The Angel uses a hammer and bolt attached, allowing the use of a single solenoid to actuate the firing sequence while controlling a piston fed the hammer bolt / forward at the same time chambering a paintball and to release the propellant at the end of the stroke of the hammer.
The device of the double solenoid Shocker allowable operating pressures slightly less to use, but the arrangement considerably simpler Angel’s has provided a more rapid firing sequence, which ultimately proved to be favored by players and consequently the basic operating principle of the angel remained unchanged (in fact it has even been copied many times during a series of “electros tube bunk”), while the Shocker went through a series of revisions that resulted in a complete overhaul in 2003 and now uses a single solenoid power configuration increasingly popular mechanics known as a “bolt spool.
It is also worth noting that if these two markers essentially linked to the first electropneumatic markers on the market, both models have been pre-dated (by years in some cases) by a series of electro house “kits” which changed pre-existing markers such as the Autococker or Sterling.Backlash The increased availability and use of these markers has also encouraged a movement that had already friction was the progress of the previous technology of paintball. These players wanted a return to the days of pump markers, the ability round ten, and 12 grams of CO2 “powerlet. The movement eventually became what is known today as “Stock-Class Paintball.” Necessities />

The Angel and the Shocker exacerbated a fundamental problem that has been brewing for markers of sports is quiet with less vibration and kick, the vibration that keeps the paintballs from jamming in the hopper feedneck departed. The solution was a movement of motorized loaders, including ViewLoader Revolution, that uses a paddle to stir the balls each time an infrared beam in the feedneck became continuously.
However, the reality of the seriousness installed, and it was evident that to satisfy the appetites of modern marker, manufacturers charger would need to force the paintballs in the feedneck faster than gravity would allow simple. Therefore, the markers are now modern Empire Reloader B2 and MagnaDrive, Rotor Dye ViewLoader VLocity, Halo Odyssey, The Q-Loader Draxxus Pulse and systems, each feeding rate of 22 balls per second or more.
detection systems Ball
Two main detection systems logs were created to ensure that the ball is now in the chamber when the player pulls the trigger. These systems were necessary because, even though the powered chargers painting faster and faster in the markers, it has been to develop the markers firing cycles are shorter and more sensitive electronics. Descriptions of both BDS and their subtypes:
Infrared “Eye” (Optointerrupter or Break-Beam)
It uses an infrared transmitter and receiver to detect the presence of a ball on the base or not a ball in the feed tube blocks of a beam to reach a receiver on the opposite side.

 

 

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